![]() ![]() ![]() When deconstructing a campfire, no wood is reclaimed.Ī lit campfire outputs light in a 10 tile radius, with the nearest 7.175 tiles being above 50% light level and considered "lit", preventing workspeed penalties. Fuel is delivered to the campfire by a haulers as long as refueling is enabled. It is constructed with a full fuel capacity. It can hold up to 20 fuel at a time, for a maximum run time of 2 days or 10.43 in-game hours in the rain. A lit campfire consumes 10 wood per day, and consumes an additional 0.0006 wood per 1 tick ( 0.02 secs), or a total of 46 wood per day, if it is lit while unroofed in the rain or snow. Think of every possible situation you've seen.Campfires must be lit to function, which requires fuel. Whatever challenges you get from a single colony, quests, raids, stress dealing with hard situations. The entire map became flooded with ducksĪfter unlocking deep drilling, I no longer really needed that 2nd colony for metals, but it sure became a great meat sourceĪ heat wave eventually came through and wiped out half the population (thankfully actually) What ended up happening was basically a endless supply of duck meat. Most of the animals became wild due to no one keeping them tame. I certainly didn't feel like dealing with an animal farm, so I didn't bother. I could fly over a single colonist to deal with itĮventually ducks joined that colony, among a couple other animals. And I made sure to transfer any valuablesīecause I didn't have much there, raids were very small. This got a little tedious at times, but the extra crop land was nice. I would have them fly back home before the day was over. I didn't have anyone living there though. With SRTS, I quickly setup additional farm lands and a small bunk house (just incase). I opened a 2nd colony because I ran out of resources to mine (this was before I unlocked deep drilling). I can tell you dealing with multiple raids across multiple colonies all at once is not easy Quests, events and raids will generate for each colony, sometimes at the same time. Having more than 1 colony will come with it's own challenges, but also spoils. Other mods might make defending colonies easier as well For example, running SRTS would allow you to fly between bases very quickly. The difficulty of running more than 1 colony might also depend on what mods you might be running (if any). Its sure I'm missed a ton of things, but ask if stg is not clear / missing. Missed shots tend to hit pawns next to each other. Later you can build a killbox, but its not necessary (for you its not necessary at early days.). Make 2 exits, put sandbags, barricades at the doors. A curtain wall around your colony helps a lot. Keep in mind, this is your starter settlement, later you must improve it, as your pawns expectations rising. All others can be dirt tile for the start. Last a small workshop.ĭon't place stone floor everywhere. You need a small butcher room + a separated kitchen. You need to fit in the table with chairs, a chess table, nothing else. Keep +100-200 for any case.ĭon't build laaaaaarge colony. So a starter colony (3 pawns) needs 1200 RI in the freezer for the winter. You need 20*20 RI stockpiled for the winter / pawn. 1 pawn needs 20 RI/day.Īvg winter is 20 days. Especially early game.ġ pawn eats 2 meals / day. If you want to travel, keep 1-2 pack animals. If you are lucky, you can keep 1-2 fight animals (wary, bear, lynx, rhino, phant). Normal quality is also what I stick with when it comes to building furniture- too much luxury can lead to colonists having sky-high expectations.5Īs Brian suggested. I also don't keep weapons/armor/clothes past good, or rarely I'll use excellent. It tends to keep raid costs down by a large margin by comparison to just expanding willy-nilly. I tend to only mine/buy/use what I need or can project what I'll need immediately. but then when I start to think I could be ready to attack, the opponent is already at my base with millions of troops basically telling me that I lost again. I expand my base nicely and quickly as I can. I feel the same thing when I try to play online on Age of Empires (of course isn't the same thing). ![]() ![]() I'm trying to play with the normal/classic narrator, but I get wiped out all the time and I reach the end only with other easier narrators, which is ofc something much easier that what I wanted. For an instant I thought it was easier.Īny tip you could give me to improve myself? Not talking about how to build structures/defences, but how to balance wealth/raids without too switch to an easier narrator. Plus, if you're already having issues defending ONE colony, what makes you think you can defend multiple? Stick to one, get better, then try to challenge yourself. Originally posted by Nomadic:All-in-all, multiple colonies is a bad idea, especially if more than one gets hit by a raid. ![]()
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